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- Adrian Corral (scratch@holly.ACNS.ColoState.EDU) wrote:
- :
- : Hello all... There have been so many people that have been more
- : than helpful in th epast with my silly questions. Now, I find
- : that I must ask another..
-
- : I am currently working on a video game and will eventually be
- : working on small cut-scenes for said game. What I want is this:
- : That nice cloaking/decloaking effect from B5 or the Star Trek
- : movies. You know, the one with the rippling effect... I know that
- : for the main object, you do a envelope for disolve. what is the
- : best way to get that rippling effect with a sphere? What settings
- : to get the really distorted effect of cloaking/decloaking is needed
- : besides ripples on the sphere surrounding the ship (I think this is
- : the way to do it)?
-
- : Thanks for any advice in advance!!!
-
- : -Adrian
-
- You might try fractal bumps as a displacement map with some velocity
- on all three axis. And then make the sphere slightly refractive, maybe
- 1.33 or so like water. But this will significantly increase your rendering
- time.
-
- Dave Paige
- davep@access.digex.net
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